Greetings,
I searched and found no mention of this, apologies if it has been discussed before. I am using Cocos2d 0.99-release and Box2d
Anyway, I added a CCColorLayer to my parallax layer (giving it the lowest Z order) and when I do, it hides (covers) the DebugDraw data of Box2d. I experimented with other Z value but DebugDraw data is still being covered by the ColorLayer. Oddly it only seems to hide the DebugDraw data, other parallax layers are showing up correctly.
I tried adding the color layer directly into the game layer (as lowest Z order) (same layer I add the parallax view to), and it works, but I am curious as to how I could get this working properly inside the parallax node.
Any help would be appreciated.
Regards,
Q