I know this has been mentioned but has anyone got an explanation on Memory usage.
I have 3 Sprite Sheets, 512x512, 512x512 and 512x1024, and a BitmapAtlasFont which is 512x512 When added up they take 5MB, that is it nothing else and yet the object allocations show 14.5MB.
Is there something about OpenGL and Cocos2D that I am missing because this seems extremely off. At first glance it looks like the Textures are being allocated twice is this an issue?
Chris