Hi,
I found it extremely tedious to define the vertices of sprites for the Box2D or Chipmunk physics engines. Maybe I was just not using the right tool. So I wrote my own. It's called VertexHelper and it lets you graphically define vertices of sprites for Box2D and Chipmunk bodies/shapes.
Check it out here (with video): http://blog.springenwerk.com/2010/02/introducing-vertexhelper-for-box2d.html
Enjoy!
- Johannes Fahrenkrug