Heya guys,
So I had a little piece of code to do in-app purchase. I'm using BitmapFontEngine to display text.
The code runs off, grabs the price of the in-app purchase for the territory and then displays it. The issue is that my game was broken for a bit as - displaying the Euro char using BitmapFontEngine causes an assert. I didn't realise as I didn't have any testers in that territory.
I'm not easily able to support display of the Euro without a bit of a rewrite of the BitmapFontEngine. The same issue means that I won't be able to support Chinese/Japanese, etc. For now, I just bypassed the assert - I now ignore any chars out of bounds instead of throwing an assert.
"NSAssert( c < kBitmapFontAtlasMaxChars, @"BitmapFontAtlas: character outside bounds");"
Are their plans in the work to allow display of Unicode characters using the BitmapFontEngine?