Hey Guys;
I want to include gamekit api in my cocos2d (0.7.3) game but every time it receives some data from the second device, all my concurrent actions stop (not deallocated as far as I see).
lets say I have an action (exaggerated code below)
id move = [MoveBy actionWithDuration:5 position:cpv(200*leftForce,500*upForce)];
[ball do:move];
if its in single player mode, it works perfect, but as soon as I switch to the multiplayer mode, if in side that 5 seconds any data is received by GKSessionDelegate, this action (and all other actions) stop.
I tried running the above move code inside a function which gets called by the background thread (performSelectorInBackground), but the result is the same.
it seems like the last point before I can release it, any help would be appreciated
Thanks a lot
Mert