Hi folks,
i'm currently making an offer to port an existing iPhone app that i'm finishing just now, it's similar to 51 Japanese Characters but has more play value. It's a kid's application of a popular brand that allows you to build characters and have a speaker pronounce the properties of the character in 2 languages.
The port target platform is of course the iPad. Now i'm wondering, i've heard that cocos2d already runs on iPad but what are the caveats? Are there any specific issues with cocos2d, anything that is currently not working on iPad or has some flaws? Things i would have to do myself? Is it really as simple as changing the target platform and hit the Build & Go button?
I'm still using cocos2d v0.9 - is it helpful or even necessary to upgrade to v0.99 to do iPad development?
Secondly, what should i be expect to spend most of my time on when doing the port? I fear i'm looking at it a bit too naively - adjusting some of the assumptions i made about the fixed screen size and generally re-layouting all buttons and sprites - that should be it, right? Or what else could i be getting myself into?
Of course i will receive new artwork with higher resolution, in case you're wondering.