After CCShaky3D action the sprite changes. How to return it to its original shape? My first intuition was to use something like:
[sprite runAction: [CCSequence actions: shake, [shake reverse], nil]];
but the sprite remains changed.
restore a sprite after CCShaky3D
(2 posts) (2 voices)-
Posted 2 years ago #
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add [CCStopGrid action] before nil
Posted 2 years ago #
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