I finally switched over to running v.99 from v.81. The game I used to test the conversion with is one that runs fine on v.81 and is in the store (Crazy Cupid). When my menu loads I start a background sound:
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"background_loop.mp3"];
Simple enough, it loops fine in the old version, and when I change from the main menu to start the game I stop the background music and then load another one for the main game play.
On .99, the BGM does not loop when the main menu is loaded. It plays once and stops. I've brought into the project the latest Cocos2D and CocosDenshion files. Yet, once I transition to the main game, the BGM does loop just fine (a different file).
The playing of the sound only once in the main menu happens in both the simulator and on the device. The device is a 3G 8G running 3.0. Before realizing that it also showed up in the simulator I had restarted the device, did clean builds, etc. I also tried using the main game's mp3, that loops fine, to see if it was some funky file format issue with the one I was using for the menu. But it does the same thing and plays through once and stops. In debug, there are no log entries either.
I tried sifting through the forum to see if something similar was showing up and didn't find anything.
thanks in advance.