I have a weird problem i don't even know how to start solving.
I have a pinball game, it uses chipmunk physics.
It works fine in my 3g, in other 3gs. BUT when it was in review, apple rejected it beacuse the ball was getting stuck in somewhere when starting in a 3gs. After a couple of rejections it went through. i just re submited it, since i couldn't reproduce the bug in any device.
Now a costumer is experiencing this problem.
This post is very vague, sorry. But what could cause the simulation (i suppose) to fail in some devices and not in others with the same caracteristics?
It uses the latest chipmunk and cocos2d, i tested it in simulator and device with all targets and it didn't fail once.