Hello,
When this code is hit
#if COCOS2D_DEBUG
CHECK_GL_ERROR();
#endif
in swapBuffers, I get this error
OpenGL error 0x0500 in -[EAGLView swapBuffers]
If I have
glEnableClientState(GL_VERTEX_ARRAY);
world->DrawDebugData();
glDisable(GL_VERTEX_ARRAY);
setup in the draw method. This only happens in 0.8.2 and not 0.8.1 that I was prior. Is it a new bug in this version or something just not checked for prior to now?
Also,
Does it hurt to just comment out this line so I can see my of other needed console messages and not the 1000+ of these scrolling by? Thank you. Good day.
Yemi Bedu