I am having some trouble understanding how to accomplish what I need :)
I am using Box2d and have a world and a ball object added to the world. I am able to drag this ball via touch and mousejoints.
The problem I am having is that I don't want the ball to be affected by the world gravity. I need to be able to move/drag it freely across the world.
I have tried setting the balls density to 0, but then it becomes a static shape so I can't find the fixture anymore, so I am not able to drag it..
Any ideas are greatly appreciated, as I am very new to both cocos2d and obj-c