Hi all,
I'm trying to find out how could be lights done in cocos2d. I can't code under OpenGL, so using some OpenGL lights is impossible for me. I tought that this is impossible, but then I played Zenonia and it seems to me that they are using some bitmap light simulation. Do you know how they do it? Only thing that comes on my mind is that they cover the whole scene with some tiled black images with holes in it. Is it correct? Ore do they use some pixel modulation? Or OpenGL?
Thank you for your help.