I'm working on a larger project that has many different kinds of sprites (mostly enemies).
What I'd like to know is if having multiple CCSpriteSheets are bad for performance.
For example, if I have a CCSpriteSheet for each:
Background
Soldier
Truck
Tank
Helicopter
Plane
(etc.)
Hero
Special Effects
...and then add these individual CCSpriteSheets to the game - is this a problem for performance?
Are they all drawn with openGL at the same time, or will having different sprite sheets slow things down by making multiple openGL calls?
(I know very little about openGL, so please go easy on me!)
I would hate to write a large amount of code with a bad plan and end up having an unplayable game.