Anyone heard of "OpenGL error 0x0500 in -[EAGLView swapBuffers]"?
I upgraded to the latest SDK Version 3.2.2 (Pre-release), aka 3.2 beta 2 today and seem to receive permanent OpenGL errors. Unfortunately I'm sure this was not the case a week ago when using the 3.1.2 SDK and cocos 0.9.
The error permanently spams my Debugger Console in debug mode, making debugging a pain. I do not note any changes in performance, visual glitches or anything though...
Any ideas what might be the cause? Latest cocos? Latest SDK? My bad code ;)?
Best regards,
Markus
Debugger Console:
2010-02-10 12:38:09.144 Hand of Fate[2923:207] cocos2d: deallocing <CCDelayTime = 03E197B0 | Tag = -1>
2010-02-10 12:38:09.145 Hand of Fate[2923:207] cocos2d: deallocing <CCFadeIn = 03E198C0 | Tag = -1>
2010-02-10 12:38:09.145 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E199E0 | Tag = -1>
2010-02-10 12:38:09.145 Hand of Fate[2923:207] cocos2d: deallocing <CCFadeOut = 03E19940 | Tag = -1>
2010-02-10 12:38:09.146 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E19AB0 | Tag = -1>
2010-02-10 12:38:09.146 Hand of Fate[2923:207] cocos2d: deallocing <CCCallFuncN = 03E19550 | Tag = -1>
2010-02-10 12:38:09.146 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E19AE0 | Tag = -1>
2010-02-10 12:38:09.147 Hand of Fate[2923:207] cocos2d: deallocing <CCRepeatForever = 03E19B80 | Tag = -1>
2010-02-10 12:38:09.164 Hand of Fate[2923:207] cocos2d: deallocing <CCTextureAtlas = 03E3B6A0 | totalQuads = 0>
2010-02-10 12:38:09.164 Hand of Fate[2923:207] cocos2d: deallocing <CCSpriteSheet = 03E3B390 | Tag = -1>
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
2010-02-10 12:38:09.479 Hand of Fate[2923:207] cocos2d: deallocing <CCFadeIn = 03E10390 | Tag = -1>
2010-02-10 12:38:09.479 Hand of Fate[2923:207] cocos2d: deallocing <CCCallFunc = 03E195E0 | Tag = -1>
2010-02-10 12:38:09.480 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E464B0 | Tag = -1>
2010-02-10 12:38:09.480 Hand of Fate[2923:207] cocos2d: deallocing <CCFadeOut = 03E19980 | Tag = -1>
2010-02-10 12:38:09.480 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E1A770 | Tag = -1>
2010-02-10 12:38:09.481 Hand of Fate[2923:207] cocos2d: deallocing <CCCallFunc = 03E10070 | Tag = -1>
2010-02-10 12:38:09.481 Hand of Fate[2923:207] cocos2d: deallocing <CCSequence = 03E60930 | Tag = -1>
OpenGL error 0x0500 in -[EAGLView swapBuffers]
OpenGL error 0x0500 in -[EAGLView swapBuffers]
... (perpetual errors, many per second)