We are going to start a course on Cocos2D development for iPhone Feb. 15.
Course Website: http://web-geeks.com/iphonedev/
Signup: http://web-geeks.com/iphonedev/login/signup.php?
Key:c6gm
A fast, easy to use, free, and community supported 2D game engine
We are going to start a course on Cocos2D development for iPhone Feb. 15.
Course Website: http://web-geeks.com/iphonedev/
Signup: http://web-geeks.com/iphonedev/login/signup.php?
Key:c6gm
Techy,
Nice idea! I am sure alot of people will be interested. I checked the link but I could not find any info about what is covered in the course. Can you post a syllabus? Also is there a cost to this course? How long does the course work, is it strictly videos, etc.
Regards,
Q
@Questor thanks for pointing it out, I updated the course summary:
http://web-geeks.com/iphonedev/
i'm all signed up! Will be good to learn areas of cocos i've not explored within my own development
This is great. Can you give a more detailed overview of the course? Also it would be great if you could tell us a bit about yourself (things relevant to iphone game development).
I'm all signed-up as well!! Should be useful for the game me and Bongeh are working on.
i assume we need to know Objective-C inside and out to take the course?
I would also like to know how much Objective-C we need to know to take this course, I have the "Beginning iPhone Development" from Apress. If I read through that, and learn the basics, will I have the prerequisite to take it?
Thanks in Advance,
EpicAsian
It would be better if you knew a little of objective-c but if you dont I will post some resources that may help you
Also here are the requirements:
Requirements:
------------
Mac with 10.5.7 or higher
Suggested:
------------
iPod Touch or iPhone
iPhone Developer License(http://developer.apple.com/iphone/program/apply.html)
Objective-C Experience
Course Overview:
Learn how to develop games with cocos2d 0.8.2 with iPhone OS 3.1.2
Course Details:
------------
Price: Free
Covered In Course:
We will be covering most of cocos2D for game development, this includes AI, Sounds, Graphics, Physics, Side Scrollers, ect...
Course Length:
We plan to have the course for around 3 months, but this may change, if it does we will inform you.
Syllabus:
Every monday you will get a weekly assignment that will be due Sunday at 11:59PM.
There will usually be a forum for questions, a page with the assignment detail, a video, and a power point for each assignment. I will give you a grade just so you can know how well your doing, and I will give tips.
I can't seem to create an account. It won't allow me to.... hmmm.....
How are we suposed to sign up? Looks like sign-up page is for members only...
You can sign up now, I was trying something which failed =( lol
It still won't allow me to........
This is sort of off topic but do you just so happen to be apart of scratch.mit.edu?
yeah, the orbz project that is featured is mine
I figured. I remember you.
Who are you on scratch?
technoman.
ohhhh ya, I remember you
Update: The course will start Feb 15, but registration will end Feb 25. Week one will mainly just making sure you have cocos2d 0.8.2 installed properly
HI, I have signed up for this course and looking to learn lots of thing of cocos2d and Physics engine. I have few questions about it.
How this course will work. will it will live meeting or you will just post presentation on website and we have to look into it. If there will be live meeting than what will be the time of it.And if for some reason i couldn't attend than will recording of the course will be available to look at it later.
Thanks
Yash Patel
Hi, I have signed up and look forward to this course.
My background is as a Java web-application and services software developer, and I have limited C/C++/objective-C experience, with 0 experience creating games.
So far the syntax of the language hasn't been too big an issue, but the semantics seem foreign.
What I'm hoping to learn from this course is how to answer these questions:
How is the project composition of a cocos2d game laid out? Further, how would I go about organizing my scenes, layers, delegates/services, and class objects?
Is extending or implementing CCSprite or other cocos2d classes a good practice, or should they be managed independently of game-model objects?
@geidsvig The game can be laid out different ways, but some are easier than others.. so it depends on the developer and the type of game, for example, maybe you have a scene called mainscene where everything is drawn, and there scene there could other scenes for menus that would appear on the mainscene and then you could add different layers, maybe one for the player, one for the enemies, one for the dashboard(where your score is kept track of), ect...
But there are many ways to do it, and I'll teach you multiple methods so you can see which one your most comfortable with.
I tried to sign up for the course. After entering that registration key from your first post, I get this:
15 February - 21 February (Not available)
How can I confirm if I'm registered? Is the class closed now?
We would like to inform everyone that enrollment has been shut down, so congratulations to our 64 participants!
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