Seems like people are having problems what to do in the game, here is a little bit more in depth explanation. I'll correct this in v1.1 - current video inside the game is not enough.
Game Objectives:
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-correctly hit part of the balls, you can use ALL possible combinations
-valid hits per ball are:
*hand hits the flesh color part of the ball == you score
*leg hits the yellow color part of the ball == you score
*leg or hand hit the blue color of the ball == you get additional energy point
Game Controls:
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At the bottom of the screen you have ( from left to right ):
hand - to trigger a hit with the left hand on the left ball
leg - to trigger a hit with left leg on the left ball
small ball with the counter on it - if pressed you will speed up both balls at the same time, but you will loose one energy point for hand and leg
In the middle of the screen, you have two rotating balls on each side:
-yellow color part: must be hit by a leg
-flesh color part: must be hit by a hand
-blue color part: can be hit either by a leg or a hand
Upper left corner:
-max 5 small balls ( flesh color ) represent energy level for both hands
Upper right corner:
-max 5 small balls ( yellow color ) represent energy level for both legs
NOTE: whenever you hit ( except when you hit the blue part of a ball ) you loose one energy point, depending whether leg or hand was used.
Whenever you hit the blue part, you get +3 energy points back, also depends whether leg or hand was used.
About Scoring ( Time mode ):
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Scoring is based on the remaining time: Less time == less score base for additional computing in case of 2x/3x bonus
-2x bonus ( only for one side hit ):
*first hit the one side ( use leg/hand and left/right )
* the next two hits must be with the same hand/leg BUT on the other side
e.g. left leg; right leg; right leg
-or-
right leg; left leg; left leg
-or-
left hand; right hand; right hand
-or-
right hand; left hand; left hand
-3x bonus ( only for double side hit):
*the second hit must be "mirror" of the first hit
e.g. left leg and right hand; left hand and right leg
-or-
left leg and right leg; left hand and right hand
The game ends, if you are out of energy or time is up.
About Timing ( Time mode ):
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-game starts with 99s left counter ( the lower small ball with the counter on it )
-whenever you successfully hit you get additional time:
*one side hit: +2s
*double side hit: +6s
NOTE: The max is always 99s!
About Scoring ( Challenge mode):
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-In this mode computer randomly selects one combination you must hit in finite amount of time ( 23s ):
-if you are fast enough you can get 2x/3x bonus
*one side hit:
**2x bonus: solved in less then 5s
**3x bonus: solved in less then 2s
*double side hit:
**2x bonus: solved in less then 8s
**3x bonus: solved in less then 5s
The game ends if you: miss the combination, are out of energy or time is up.
About Energy:
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-whenever the energy level ( either for legs or hands ) is low ( i.e. one point left only ), you will get a warning !ENERGY! on the screen.
-you can also use double side hit to get additional energy for legs and hands at the same time
About Speed of Spinning Balls:
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-in idle mode, the balls starts to slow down
-whenever you successfully hit, the speed of the ball spinning will be increased
-tilt in direction you want to slow down the spinning of particular ball
-press the timer ball to increase spinning speed of both balls at the same time, NOTE you will loose one energy point for hands and legs in this case
About touch controls
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-the one-side hit is triggered whenever you release the control
-the double-side hit is triggered whenever you release one of controls
**In this way you can always plan hit in advance, you just hold the controls and when the time is right, release one of them**
-To be more challenging, the hit always starts in the middle of up-down idle animation of main character. You must take this latency into account when trigger a hit.