Hi all :)
I've got a problem I'm hoping you can help with. I'm using Cocos2d
0.8.2 and rendering 10 AtlasSprites with a common AtlasSpriteManager.
As you can see from this screenshot (taken from an iPhone), 9
of the butterflies render with correct transparency.

The 10th renders with a border. Sometimes the number with a border is greater. It's
unpredictable.
I've read through the FAQ on this and have applied all the suggestions in it at:
http://www.cocos2d-iphone.org/wiki/doku.php/faq#my_png_doesn_t_look_like_in_photoshop
But without any success. I can make all of them have borders by using:
[sprite setBlendFunc: (ccBlendFunc) { GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA }];
The core issue that I wanted to get your input on is why it would
render 9 of them correctly and the 10th with a border, all other
things being equal.
Is there a known issue that would cause this and that I can correct?
Thanks! :)
James