Hi Everyone!
My first iPhone/iPod touch game (cocos2d-based, of course -- my last app. was also cocos2d-based, but was not really a game) has just been approved by Apple. It's called Revz, and it's an arcade-action/"keep the ball moving" original concept. You "rev" the ball up at game start during a countdown (by wrist-rolling (tilting) the device), and then keep the ball moving by firing the a boost cannon. Boost depletes when firing the cannon, but it can be replenished via item pickups. Local/world leaderboard (cocosLIVE) features as well. Let me know what you think! Also, for any developers interested, Revz uses Chipmunk physics.
Many thanks to Riq, Steve, Scott, and the cocos2d community.
Here are five promo codes: MET4XWNEH7AH, TAHXF7HKLEXT, 7RPFNPAEMM3R, JJAH94F9NETL, and EFKX9NXP6L4R
App Store link: http://itunes.apple.com/us/app/revz/id352513901?mt=8
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Promotional Art: