Hi,
I'm happy to announce that v0.99.0-rc is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.0-rc.tar.gz
Release Notes:
http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_0_rc
New from v0.9-beta:
- iPad compatible: cocos2d and the cocos2d tests work in any screen size (480x320, 1024x768,...) (please read the iPad SDK to learn how to create 1024x768 projects)
- Uses Chipmunk v5.1 and Box2d r39
- New Camera: easier to use, more feature but also with new limitations
- Improved speed in different components: Actions, Scheduler, BitmapFontAtlas, Camera, Node, Sprite, Touch Handler
Full Changelog
http://cocos2d-iphone.googlecode.com/svn/tags/release-0.99.0-rc/CHANGELOG
Migrating from v0.9-beta2:
Please read: http://www.cocos2d-iphone.org/forum/topic/4145
What's next:
- v0.99.0 (final). No new features will be added, only important bug fixes, or opportunistic fixes.
- Scheduler improvements, Blocks and other features will be added during the v0.99 series
Many thanks to all the developers / contributors / beta testers!
http://cocos2d-iphone.googlecode.com/svn/tags/release-0.99.0-rc/AUTHORS
This is a Release Candidate version. It means it is not yet the "final" v0.99.0 version.
Unless something is totally wrong, there won't be any changes in the API.
No new features will be added (unless "opportunistic" ones)
I would appreciate if you could test this release with your game and report any bug that you might find.
Thanks,