Hello,
I've got a layer that is moved during my game with the CCMoveTo action.
I can't scale this layer to an anchor point centered of the screen (0.5, 0.5 in world space), regarding is current position.
Does the anchor point is defined in the node space, so do I have to convert the percent couple from world to node space ? I've tried with self.relativeAnchorPoint = YES or NO and self.anchorPoint = ccp(0.5,0.5). Maybe, there is a new method to set the AnchorPoint in pixel coordinate (the anchorPointInPixel that's is now read only in the 0.9 version) ?
Thanks a lot,
C.