Hi All,
I'm trying to port my old Mac game to the iPhone/iPod and am using CocosDenshion to play background music continuously. Running in the simulator, I noticed that there is a short pause/delay when the music loops. Has anyone else experienced this using CocosDenshion? Is it a limitation of the simulator or something else? I'm using version 2.2 and the latest code from the repository.
In my old game, the background music was generated using a series of sound resources which when played back-to-back made the song. For the iPhone version I strung the pieces together to create an .mp3 file for playback so I guess it could be an artifact of the .mp3 file but I'm not sure. I don't have my key yet so I can't test on the device yet.
Anyway, thanks for your help.
Rodney
P.S. I'm using the SapusTongue source code as the starting point for my game. Lot's of great code there. Thanks to Ricardo for helping me get going quickly.