I have 11 sprites on screen. When touching a button they change to another image.
So i start those sprites by doing:
self->mySprite = [CCSprite spriteWithFile:@"1.png"];
and when changinc the texture:
[self->mySprite [[CCTextureCache sharedTextureCache] addimage:@"1b.png"]];
The problem is that some of the sprites look bad after that, most look good but a couple are scaled up/down and/or cut in half
What could be the problem?
Note: they are of similar dimensions
i am using cocos2d 0.9.0 beta2