I have a sprite whose texture is being loaded through HTTP and thus it can take a couple of seconds to display.
I would like to show the layer containing that sprite first of all (so that most of the other sprites and stuff are being shown to the user) and only after it's being displayed start loading the slow one.
Is there any way to accomplish this? I thought that overriding onEnter would do the trick, but that gets called before the layer is being drawn.
Any help please?
Thanks in advance!