Hi!
I was wondering how to use the particleSystem properly.
Right now i am creating a particlesystem on init, but i have to inmediately call stopsystem because it starts playing...
Then when i have to make the particles appear i have to set the emission rate and call resetsystem...
Also... i doesn't ever stop, how can i set a time for it? or do i have to start a timer and stop the system with that?
What i am trying to archieve is... the player touches something and a particlesystem runs for a while, but the player could be touching a couple of things, so there would be at least 3 particlesystems running at a given time.
How could i make all of them stop after (and be removed) after some seconds?
Thanks!