Currently I'm using a different PNG file for each Sprite. Let's say most of these are about 8KB. And I'm planning to have about 500 of them spread out on 10 levels. This will make the app 4MB big only for these images which will be too much.
1. Do you guys use different PNGs for this number of files?.
2. Performance doesn't seem to be an issue yet. But If it were, I should look into AtlasSprites and SpriteSheets, right? (the sprites are not used for animations though). Could this help in any other way to reduce the overall size used for images?
3. Also, I'd like to know if it's possible to reuse a PNG file to create different Sprites with rotated versions of the original file without using actions.
Thanks