Hello everyone, I am just starting developing for the iPhone/iPod and cocos2d.
I have couple of questions for memory management.
1. When i do [[Director sharedDirector] replaceScene:[Game scene]]; is release message called for the replaced scene?
2.When I create an action do I need to release it myself or it gets released when action is finished?
3.Does actions keep state or they just represent delta (change in time of a property) ?
4.What should I cleanup when a scene is changed? (in the dealloc method)
5.When release is called to a CocosNode does it call release to all children?
Sorry for many questions and thank you for your answers.
Evgeni