Hi all,
just wanted to announce our new game Eveningstar, built with the help of cocos2d and Box2D.
In many ways it's a classic shoot 'em up, but with the help of the Box2D physics engine and some novel ideas we hope that we have created a pretty unique game.
http://itunes.com/apps/eveningstar
http://www.divinerobot.com/eveningstar
The development took around six months, where the graphic designer and I worked more or less full time (and quite a lot more than full time for the last month...)
We will now take a short breather (well, I will - the graphic designer just called me with new ideas for levels) and after that looking into adding a few more levels and possibly OpenFeint.
Here's the App Store description and a few screenshots:
Eveningstar pays homage to your favorite sci-fi shoot-em-up games while sporting realistic physical forces in interaction with the environment, and the innovative tactile weapon-system from which it derives its name!
Eveningstar plays over 9 unique levels of stunning detail populated with massive monsters, perplexing puzzles, evil enemies and dynamic danger.
Eveningstar is a game of skill, as well as a game of brutal action: learn to control the physical force of the Eveningstar weapon to interact with the environment to defend yourself and to open new ways forward, but rely on a trigger-happy finger to buy yourself time to do so!
Game features:
* 9 unique thrilling levels filled with hordes of daunting monsters to withstand
* Superb graphics and innovative tactile control system
* Unique Eveningstar weapon abiding the laws of physics
* Bash, Crash & Smash - and otherwise interact realistically with the environment
