Hello everybody,
I am having problems with unloading my sound effects. My game consists of several levels. In each level I do all my sound effect preloading on its init method using SimpleAudioEngine's preloadEffect and unload level specific sound effects on its dealloc method using unloadEffect.
I get this error on my console output, (with NSZombieEnabled=YES):
*** -[CFNumber intValue]: message sent to deallocated instance 0xe619580
my call stack looks like this:

instruments:

This usually occurs when I play 4-5 levels in sequence. Then at the end of 5th level it crashes. If I start playing from that 5th level, the crash never occurs. Would appreciate your help. Thank you.
A.