Hi
Shouldn't the code below just add action to target and not fire it until I call "resume"? At least that's how I understood documentation... Action below starts immediately...
CCSprite *spr = [CCSprite spriteWithFile:@"fps_images.png"];
spr.position = ccp(160,240);
[self addChild:spr];
id act1 = [CCRotateTo actionWithDuration:1 angle:90];
[[CCActionManager sharedManager] addAction:act1 target:spr paused:YES];
I can't recall but I think the code above worked before. I am using r1688 from the trunk