As I have said sometimes already, I am a total openGL noob.
In my game, I have a black semi-transparent ColorLayer to simulate night mode.
Works pretty well, apart from the fact that sprites representing "luminous" elements should stay bright unlike the background. Is there any blending or other trick that can help ?
Otherwise, is the only possibility to put the "lighted" elements on a new layer ? Which raises a question, is the Z offset only for a single layer ? I tried to change the Z offset of the sprites that should show in front of the ColorLayer but that didn't work.