Hi all.
Somebody probably has already asked such question, but I failed to find it.
What I need to do is create holes in objects in runtime. I was planning to do this using RenderTexture. But my objects are implementet as AtlasSprite. So I'm interested how can I use AtlasSprite with RenderTexture? It's clear for me how it works with Sprites (begin - [sprite visit] - end). But AtlasSprite doesn't have draw function implemented since it is drawn by its manager. Should I render whole AtlasSpriteManager into RenderTexture?
I guess this will resolve my problem, but I'm afraid of performance in this case - AtlasSpriteManager can be quite big in my game...
Any ideas?
Thanks in advance.