Hi there,
is there any decent impact on performance in using scaled AtlasSprites, if any? I.e. is it much slower if I use sprites that are scaled to 0.8 than 1.0 scaled sprites.
Background: I have enemies of different size but the same texture. I wonder if it is necessary to have a seperate texture (i.e. 128x128 and 32x32 of the same image) for my enemies or if I can be lazy and just use one big image.