Hi,
cocos2d v0.9.0-beta2 is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.9.0-beta2.tar.gz
Release Notes (details the changes from v0.8.2)
http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_9_0_beta2
Full Changelog:
http://cocos2d-iphone.googlecode.com/svn/tags/release-0.9.0-beta2/CHANGELOG
Highlights:
- Even more Sprite/SpriteSheet fixes
- Action fixes
- TMX Tiled map improvements
- Simulator & Device renders the same images (no more issues with premultiplied alpha images)
Who should use I:
- I'm using it in Sapus Tongue & LevelSVG because I consider it is stable "enough"
- And it has many fixes that are not present in v0.8.x
- Being said that, I should warn you that SpriteSheet + multiple sublevel of children still needs more polishing (example: reorder is not yet implemented)
What's next:
- Next release will be named "0.99-rc". Once the 0.99 version is stable enough, it will be renamed to "1.0"
- Scheduler improvements
- Blocks support
- minor fixes & features
What's next next:
- v1.1 will be 1.0 with NSCoding support (saving/restoring)
- minor fixes & features
As always, this release is possible thanks to the community who is constantly adding features, sending patches, proposing ideas, etc:
http://cocos2d-iphone.googlecode.com/svn/tags/release-0.9.0-beta2/AUTHORS
Thanks,