Hi all, I'm using 0.8.2.
I've created a CocosNode:
_gameBoard = [CocosNode node];
Then added that node to the scene:
[self addChild:_gameBoard];
After this, I've added a number of child sprites to _gameBoard.
My main issue is that when I use _gameBoard.scale = 0.5f; the scale effect occurs from bottom-left of the iphone screen. I need to scale from the middle of the _gameBoard.
I've tried:
[_gameBoard setAnchorPoint:ccp(0.5f, 0.5f)];
With no success.
Any ideas guys?
Many thanks!