Hello,
I'm just getting into cocos 2d framework and i'm using the tweejump project as a starting point... i've sucessfully added sound to the jump method in the project files and also a couple other methods. Everything is great... except... that when the app first launches it crashes the initial game screen, and you have to restart the game... Why would the sound do this... I'm not getting any errors in my debugger and the game functions perfectly with sound upon starting a new game via the app...
Does anyone have any idea of why I would have problems with the sound object...
I'm using the simpleAudio Engine of CocosDenshion
for example here's my call
[[SimpleAudioEngine sharedEngine] playEffect:@"mmm.wav"];
thanks for the suggestions!
