Hi, my game SteamPunk Hockey was accepted by Apple and is available on iTunes:
http://itunes.com/apps/steampunkhockey
It incorporates Cocos2D, Box2D and OpenFeint. This is my first effort at iPhone games and my second game coding, which was in Flash/Director.
Development required learning enough about Obj-C, basic AI, Euclidian geometry, and how to split gamepiece classes out from the main gamelevel file :P
I worked mainly between October-December while learning Obj-C and writing a business plan.
I'm nearing completion of v1.0.1 which fixes a tunneling issue and adds animation to the obstacle sprites.
Having Cocos2D only made this possible in a reasonable time without using 3D game authoring tools. It's a really impressive framework. The community is also great and I wouldn't have understood and completed the project as quickly without your help.
Game speed is throttled back to 30fps to save battery power on the player's device. My device for dev and testing is a 1st-generation iPod Touch.
Other than that I used JIRA and SCM on a 1st-gen Mac Mini to do the development.
Here's the blurb!
Wherein we describe the modern electrical marvel that is SteamPunk Hockey
Hockey re-imagined with the finest of Victorian technologies!
No expense is spared to bring you the newest electric entertainments of our modern age.
Featuring meticulously hand-rendered brass and crystal instruments of precision, SteamPunk Hockey remakes an old tradition into a modern experience for young and old alike!
Control the virtual electric and magnetic properties of your paddle to score upon the opponent’s goal with your choice of game disc.
A single player experience for a moment’s diversion from your worldly troubles, a startling twenty-three levels with more on the way.
Propelled by the Cocos2D engine and featuring physics-based play. SteamPunk Hockey is also OpenFeint Enabled.
- Single-player
- Constructed for the elegant iPhone
- 23 levels premade
- Endless random levels after 23rd.
- Two paddle sizes
- Three disc sizes
- OpenFeint Leaderboards
Screenshots:

