Hello friends,
I am working on a game which has a requirement of having variable transparency, that means - at some point it will be transparent, and opaque at other points. I am doing it with Quartz 2D, with masking, blending and all.......... but it is making the performance too slow. Can you please tell me if there is any possibility in cocos2D to do it, while not affecting the performance ?????
It is urgent......
Thanks