Hi,
I have problem rendering my 3d model as a cocos2d node properly. as u can see in the screenshots some part of it looks empty.
u can see inside of the model but the face of it is not showing! I dont have much experience with OpenGL...can someone plz guide me.thnx
Screenshots:
http://s3.postimage.org/Ira2i-955109b35677c491373c266c94356495.png
http://s1.postimage.org/144BXA-955109b35677c491373c266c94356495.png
glEnable( GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable( GL_TEXTURE_2D);
glBindTexture( GL_TEXTURE_2D, self.texture.name);
glEnableClientState( GL_VERTEX_ARRAY);
glEnableClientState( GL_TEXTURE_COORD_ARRAY);
glEnableClientState( GL_NORMAL_ARRAY);
glVertexPointer( 3, GL_FLOAT, sizeof( GLVertex), &_vertices[0].position);
glTexCoordPointer( 2, GL_FLOAT, sizeof( GLVertex), &_vertices[0].textureCoords);
glNormalPointer( GL_FLOAT, sizeof( GLVertex), &_vertices[0].normal);
//glColorPointer( 4, GL_FLOAT, sizeof( GLVertex), &_vertices[0].color);
glDrawArrays( GL_TRIANGLES, 0, _header.triangleCount * 3);
glDisableClientState( GL_VERTEX_ARRAY);
glDisableClientState( GL_TEXTURE_COORD_ARRAY);
glDisableClientState( GL_NORMAL_ARRAY);
//glDisableClientState( GL_COLOR_ARRAY);
glDisable( GL_TEXTURE_2D);
<code />