I am attempting to use a large png image (1440x960) as a background for my game.
Sprite *bg = [Sprite spriteWithFile:@"massattackbackground-1.png"];
bg.position = ccp(1000,3000);
[self addChild: bg];
The code works fine if I use small images, and they are displayed on the screen. When I switch to this image, the program crashes. Any ideas?