I've been struggling with a "dummy node" implementation for a couple hours now and I'm running out of hope. Could someone please provide a simple example of a dummy node implementation?
I want a parentSprite to add a dummy node as a direct child, and then add a childSprite as a child of the dummy node. This way, I can rotate the dummy node and (expect to) have the childSprite rotate around this, etc. Is that expected behavior? This is what I would expect with a normal scene graph.
(Imagine I have a planet orbiting a star; that's kinda what I'm going for, but I don't want to have to rotate the star in order to have the planet revolve around it.).
EDIT: Nevermind, it looks like I can't use a dummy node because I'm using a sprite sheet sprite, and it only supports children that are of type CCSprite.