Hi I'm a noobie here and I need some help with the best approach to adopt.
In the game concept im working on, I need to allow a player to be able to navigate around a labyrinth type maze. It will be top down and the edges of the maze will be jagged and not completely flat, if I could post an image I could demonstrate what I mean. What is the best approach to adopt on creating this large scale map? Should I use chipmunk for collision detection, are there some tutorials that I shuld familiarise myself with that will really help with this?