Hi,
I am updating cocos2d ver 0.7.3 to 0.8.2 and having a problem with running two actions together. Especially, MoveTo and ScaleTo.
I wanto move a ball while the ball is getting bigger from position A to B.
I used to call two actions like below with 0.7.3:
sprite.scale = 0.1;
[sprite runAction:[ScaleTo actionWithDuration:1.0 scale:1.0];
[sprite runAction:[MoveTo actionWithDuration:1.0 position: CGPointMake(100, 100) ];
However, the same code does NOT work with 0.8.2. I think it's because the position is now scaled while animating. I tried Spawn action, but it's not working either.
How can I use "global" position for MoveTo action so that ScaleTo does not affect the absolute position? I mean how I can make MoveTo and ScaleTo work together?