I am thinking about using TMXTileMap for a game, but I need the map to 'warp around' when the edge of the map is reached.
I've looked through the class files for TMXTileMap and couldn't find anything about this type of feature. Is this supported or is there a way to do it in code?
Otherwise, I'll make my own TileMap class made of AtlasSprites for my scrolling needs - but I'd prefer to use Cocos2d if I can (for obvious reasons).