I have already tried to make realistic smoke animation using Particle system of ParticleSmoke class. But it's not a cigarette smoke. So how can I do this? Any one help me.
how can i make cigerate smoke animation using particle system?
(6 posts) (5 voices)-
Posted 2 years ago #
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Alright dood. You have all the tools at your disposal to make realistic smoke. Really it's just a lot of photoshop work and fine tuning. Look up a tutorial on how to make realistic smoke in a 3d editing program (maya, blender, 3ds), and see if you can replicate the technique in Cocos.
Posted 2 years ago # -
I'd suggest subclassing PointParticleSystem and manipulating it...
Really, when you do that - the sky's the limit... everything's possible, you just have to play with the particles.EDIT: I suggest you read up about Zombie's technique with particles, it's super EASY and COOL and memory saving...
~ Natanavra.
Posted 2 years ago # -
I made some pipe smoke:
http://www.cocos2d-iphone.org/forum/topic/1283
I used a transparent png, and slowly scrolled it, fading in and out. I think it looks pretty good.
Posted 2 years ago # -
I agree with cjl's method: using a pre-rendered sprite. If you are looking for more variation in the smoke you can apply a grid and deform the verts in some meaningful way, though this extra deformation will cost you a little performance
Posted 2 years ago # -
Cji, Thanks for your reply. Can give me the source code of the Smoke animation??
Posted 2 years ago #
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