I'm interested in building a Lite version of my game, but I'm having a hard time finding info on whether or not I need a separate AppID.
I have the lite target working no problem, but now that I want to build for distribution, I'm uncertain how to proceed.
Anyone done this before? experience appreciated.
Lite version and AppID
(10 posts) (5 voices)-
Posted 2 years ago #
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I am not sure what you mean by AppId.
As far as Apple is concerned, it's just another app.
Posted 2 years ago # -
Yes, you need a different App ID for your lite version. The easiest way is to have a wildcard App ID in the Program Portal and a Distribution profile associated to that wildcard AppID. Then, the only thing to be careful about is the App ID you specify in both your info.plist files.
For your full version, in Info.plist : com.yourcompany.yourgame
For the lite version, in InfoLite.plist (or whatever the name) : com.yourcompany.yourgamelitePosted 2 years ago # -
As far as I heard, it doesn't matter what you use as app Id as long as it is correct in the distribution profile.
Some of my friends told me they leave the com.yourcompany... from the template.
Posted 2 years ago # -
Well the distribution profile uses a wildcard id com.yourcompany.*. However, To distinguish the Lite from an update, I guess it makes sense to have a diff AppID.
Can I use the same provisioning profile then?
Posted 2 years ago # -
Since your distribution profile uses a wildcard AppID, it's like I said before. You use the same provisioning profile and you make sure you specify a different "Bundle identifier" for your full and your lite version.
Posted 2 years ago # -
Is there a simple way to use the same Xcode project for the full and lite version of a game ? We are supposed to specify a different plist in the same project, according to the "target" we choose ?
Posted 2 years ago # -
@jptsetung
A different Info.plist file is created when you duplicate the target in the same Xcode project. Everything is explained on this blog.Posted 2 years ago # -
Oh thanks for the link, it's all one need to make a lite version.
Posted 2 years ago #
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