Hey all. I was wondering if there was any go to solution for drawing anti aliased polygons (in particular circles/rectangles. I have looked extensively through the documentation, and it appears that with the advent of OpenGl 2.0, there is very little native support for anti aliasing in things that aren't textures. I am currently using ccDrawingPrimitive::drawSolidPoly for this purpose, but the aliasing is just way too noticeable.
Does anyone have any ideas on where to go with this? I was thinking that maybe I apply a shader to it or something, but it seems a little extreme for what I imagine must be a common problem. I really love the speed of ccDrawingPrimitives (which is important to me), but it is surprising to me that there is no way to enable anti-aliasing.
