any ideas about the best way to achieve a background at the best performance? The background in this case could be really simple even... from a solid fill to a atlassprite. I've tried using plain opengl on my background layer to draw filled polys, but that seems to be really slow. AltasSprites seem a bit better...
I guess it's important to mention that the background needs to be pretty big (>1000px square), not just a simple static background image that doesn't move.
The basic goal is to try to figure out the best way to get an *endless* background in a 2D top-down scroller where the background is moved around the center of the screen (player remains fixed, background moves to give sense of character movement).
thanks for any info. I've tried just about everything I can think of,
w