I making a game ,wich needs AI , I cant write so much code manually......!
Can any body help me ...?
Artifilial Inteligence with COCOS2d
(10 posts) (8 voices)-
Posted 2 years ago #
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What are you expecting? There are tons of game AI books out there that have pseudo code.
Posted 2 years ago # -
What you need man? Ai can be a lot of things ! You need AI to follow something? shoot something? Grab something? avoid something, plz be more specific!
Posted 2 years ago # -
Yes, there's a lot of good AI books.
But if you need some directions, tell us what you need to accomplish at least...
Posted 2 years ago # -
I don't understand what's wrong with "writing so much code manually" - to me that's kind of the whole purpose of development - the creation.
And AI isn't all that complex to code basic implementations for if you understand the concepts.
Posted 2 years ago # -
Hi
Personally most games I've written and I've written games for Codemasters (Steg the Slug, Dizzy Panic), Acclaim Entertainment (Judge Dredd), Eidos (Abomination), Europress (Funschool) etc. have just used simple Finite State Machines. But like others have mentioned it is not something we would like to see even remotely added to cocos2d as every game has different needs.
Checkout Pokerdash at http://itunes.apple.com/gb/app/pokerdash/id337718133?mt=8 and anybody who downloads Pokerdash and leaves a review (first 10 people to email us with a copy of their review, and who mention they are from the Cocos2D forums) will receive 1 free software product up to the value of GBP £29.95 (USD $54.95) from http://www.My-Software.co.uk for FREE!
Oh and soon our new Sokoban variant game will be available on the iPhone/iPod touch developed using cocos2d just like our popular Pokerdash game which is currently in the top 100 card/casino apps for several countries. Lets just hope it can make a profit.
Posted 2 years ago # -
In case you didn't make in thru terrym's shameless self-promotion (no offense), he suggested using Finite State Machines which are pretty common for use in Artificial Intelligence. Here's a link to a pretty simple tutorial with a few good diagrams that discuss it:
Posted 2 years ago # -
Yeah apologies, not a great way to offer help was it. And great article to explain Finite State Machines. Also when I say those games used simple finite state machines, they were not that simple but using this method is very good as the logic is so easy to follow.
Any questions let me know and I am here to help
However does anybody know how to get this forum to email any replies to me as I dont always get chance to check the forum :(
Posted 2 years ago # -
Hello again me, I need AI for the Chess ..... But the Rules are different than the original chess. How can I get AI support for that ?
Posted 2 years ago # -
Sorry but i don't think you will get that kind of support here. You won't get any support asking like that...
I need AI for the Chess ..... But the Rules are different than the original chess.
How do you expect people to help you if you don't even tell how "different" rules are from chess...
I have never made a chess game, but i suppose that the ai for that would be something like, for each piece, travel every empty space that the piece could move to and check what future moves could be made and the damage that could be made, also it surely takes into account some "famous" endgame moves, etc.
Posted 2 years ago #
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