This never happened in debug mode, but in adhoc, I have gotten this both on 3G and 3GS from fresh install of the app, but not everytime. It crashed right after I touched (drag) the game.
I'm not sure what caused this. Any ideas?
Thread 0 Crashed:
0 libSystem.B.dylib 0x0007e9ac __kill + 8
1 libSystem.B.dylib 0x0007e99c kill + 4
2 libSystem.B.dylib 0x0007e98e raise + 10
3 libSystem.B.dylib 0x0009363a abort + 34
4 libstdc++.6.dylib 0x000453b0 __gnu_cxx::__verbose_terminate_handler() + 376
5 libobjc.A.dylib 0x00005858 _objc_terminate + 104
6 libstdc++.6.dylib 0x00043776 __cxxabiv1::__terminate(void (*)()) + 46
7 libstdc++.6.dylib 0x000437ca std::terminate() + 10
8 libstdc++.6.dylib 0x00043896 __cxa_throw + 74
9 libobjc.A.dylib 0x00004714 objc_exception_throw + 64
10 CoreFoundation 0x000930c4 __NSFastEnumerationMutationHandler + 124
11 libobjc.A.dylib 0x000085e6 objc_enumerationMutation + 18
12 BombMine 0x00056148 -[CocosNode visit] (CocosNode.m:439)
13 BombMine 0x00056170 -[CocosNode visit] (CocosNode.m:441)
14 BombMine 0x00056170 -[CocosNode visit] (CocosNode.m:441)
15 BombMine 0x00056170 -[CocosNode visit] (CocosNode.m:441)
16 BombMine 0x000589f4 -[Director mainLoop] (Director.m:241)
17 Foundation 0x0000ccfe __NSFireTimer + 130
18 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112
19 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42
20 GraphicsServices 0x00003cb8 GSEventRunModal + 108
21 GraphicsServices 0x00003d64 GSEventRun + 56
22 UIKit 0x00002768 -[UIApplication _run] + 384
23 UIKit 0x0000146c UIApplicationMain + 688
24 BombMine 0x00002ed4 main (main.m:14)
25 BombMine 0x00002e54 start + 44