Hi,
I use a png file for an atlasspritemanager. The atlasspritemanager uses the wrong blending mode as it thinks the texture does NOT have premultiplied alpha.
When the texture is loaded:
_hasPremultipliedAlpha = (info == kCGImageAlphaPremultipliedLast || info == kCGImageAlphaPremultipliedFirst);
is FALSE.
Doesnt have png file always premult. alphas? I am creating the png files with a script, is it possible to do something wrong here?
Thomas